Dacia
Rôle
R&D, texturing, lighting, rendering, exports
Tools
Cinema 4d, Redshift render
Agency
FutureDeluxe
Working closely with Dacia design team, we brought the Sandrider to life in CG alongside its real-world development for the 2025 Dakar Rally. the Sandrider blends performance with innovation, featuring an aerodynamic design and running on synthetic fuel.

At FutureDeluxe, we crafted a series of films to showcase its key features, from modular dashboards to Anti-IR paint, set against stunning desert landscapes.

My role was first to texture the whole car, then to work on R&D for the films.

Made with @Will Mercer, @Marcus Chaloner, @Mike Bell
and @Alexia Guenon des Mesnards, @Ali Sahba, @Dorian Gourg, @Martin Cusano, @Tatyana Balyberdina, @Sylvie Minois, @Theo Nunn, @Ivan Outeiral, @Ollie Harris

Take me back home
I’m a remote 3D artist driven by the goal of crafting impactful visuals and telling meaningful stories through CGI.

As a 3D generalist, I work across stills, animation, lighting, and shading. I mainly use Cinema 4D and Redshift, and I’m currently diving into Houdini to expand my creative toolkit.

I’ve had the pleasure of collaborating with studios like ManVsMachine, FuturDeluxe, Builders Club, and Found Studio, on projects for brands such as Dacia, Rolex, Ralph Lauren, and Amazon.

Feel free to contact me at parageaud.alexandre@gmail.com or check out my latest explorations on instagram